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Whats your choice? More uits or functioning statistics screen?

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Whats your choice? More uits or functioning statistics screen?  Empty Whats your choice? More uits or functioning statistics screen?

Post  Chromos Thu Feb 16, 2012 5:05 pm

Hi,
I have a simple question.
First some background info:
In HOI3, if we add more units to the game(modding) the statistics tab is screwed.
If too much new units are added, they just ran out of the screen and we have no nice overview about our forces.
Also the pie charts are screwed, even with the original amount of units..
Example below(I.C.E.-Mod ver. 3.3.4/SF ver. 2.04) Just click for bigger image:
Whats your choice? More uits or functioning statistics screen?  Staticesupply.thWhats your choice? More uits or functioning statistics screen?  Staticeair.thWhats your choice? More uits or functioning statistics screen?  Statice4.thWhats your choice? More uits or functioning statistics screen?  Statice3.th

Both pic rows show the '44 standard start date with GER.

I changed in my current AHOI-Mod that way, that I tried to get along with the max amount of units that are visable with a resolution of 1280*768. That allows already for some few more units and has still a functioning statistics.
Example below(AHOI-Mod /FTM ver. 3.05)Just click for bigger image:
Whats your choice? More uits or functioning statistics screen?  Statscreen24.thWhats your choice? More uits or functioning statistics screen?  Statscreen5.thWhats your choice? More uits or functioning statistics screen?  Statscreen4.thWhats your choice? More uits or functioning statistics screen?  Statscreen3.th



Now the question:
1) Is it important for you to have a functioning statistic screens area like in the original HOI3 / AHOI-Mod.
2) Or would you trade that feature with even more units?


My personal opinion is that the stat setcion should work, and because of that I put so far quite some work in the way how I can handle units and have still a wide range of different troops with them. Also I'm thinking here for AAR's where statistics are nice to watch.
On the other hand, more units allow different solutions like more unique counters and such.


Whats your choice?

Cheers,
Chromos


Last edited by Chromos on Thu Jun 21, 2012 5:26 pm; edited 1 time in total
Chromos
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Whats your choice? More uits or functioning statistics screen?  Empty Re: Whats your choice? More uits or functioning statistics screen?

Post  CPT Crash Mon May 28, 2012 9:12 am

The Ahoy mod already has a an impressive amount of different units. A better statistics layout would be my preference.

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Post  Chromos Thu May 31, 2012 11:37 am

CPT Crash wrote: The Ahoy mod already has a an impressive amount of different units. A better statistics layout would be my preference.
Hi CPT Crash,

and thank you for he feedback.

Cheers!
Chromos
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