"AHOI Mod - A HOI3 Treasure Chest" for TFH - Download and main information

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"AHOI Mod - A HOI3 Treasure Chest" for TFH - Download and main information

Post  Chromos on Tue Oct 09, 2012 2:28 pm



Download statistics:
Actuall ~40k+ overall with ~8.5k+ for the AHOI-Mod(TFH) ~13.5k+ for AHOI-Mod(FTM), SF version ~4.5k+..
Widescreen AHOI ~800+(SF), 2.6k+(FTM) and ~6,3k+(TFH)


NEWS!
A second Patch is done!

Again a new patch wich adresses some more minor issues from the mod and improving it further.
I hope all those who reported bugs/issues find that fixed. If not, I might just not have the time yet.
But it can't hurt to remind me. Wink
Below you find some of the changelog. The mod should by now play more refined and have still the old fun.
Please test if you find errors. It would also be nice if some of you would like to take over some parts like starttechs of nations.
I'm just one person doing this. So you help me much with just pointing out to things you might find noteable.
Please help and add a note here in the forum about what you would like to do, so we don't have unnecessary double work.

If you report things, please also give me infos below, so I can track things easier.
Check your Checksum(You can find it at the main game screen)!
Checksum original TFH 4.02: GSKH
Checksum AHOI-Mod-TFH 4.02c: EYZT
Wich country you played, and wich year someting happend.
You need at least a resolution of 1280*768!

Cheers!
Chromos




Download:
AHOI-Mod "Treasure Chest" Patch 4.02c:
[URL="http://www.moddb.com/mods/ahoi-mod-a-treasure-chest-for-hoi-3-tfh/downloads/patch-ahoi-mod-tfh-402c"][/URL]

You need of course the main mod if you don't already have that one:
"AHOI-Mod Treasure Chest 4.02a"
[URL="http://www.moddb.com/mods/ahoi-mod-a-treasure-chest-for-hoi-3-tfh/downloads/ahoi-mod-tfh-test-402a"][/URL]


Alternative Download:
AHOI-Mod "Treasure Chest" Patch 4.02c:
[URL="http://www.mediafire.com/download/mf68u2008u899hz/Patch-AHOI-Mod-TFH-402c.zip"]Patch-AHOI-Mod-TFH-Test-4,02c - bei mediafire[/URL]

You need of course the main mod if you don't already have that one:
"AHOI-Mod Treasure Chest 4.02a"
[URL="http://www.mediafire.com/?snnt1bbn8u3zo2b"]Ahoi-Mod-TFH-Test-402a - bei mediafire[/URL]


You must maybe be registerted here to see the download-link.
Clicking on the wrench should lead you to the download..
You only need this patch is fouy habe already the AHOI-Mod.
Otherwise download/install the AHOI-Mod first! Infos are given further below or in the OP.



Installation:
Spoiler:

The mod/patch uses the Mod-Dir.
The patch is cumulative, so you don't need the previous patch. Just the basic mod for TFH.
Then you need to download the AHOI-Mod Treasure Chest 4.02a first if you haven't done already.

Browse to your HoI3 folder and delete the content of the following folder:
C:\Users\"username"\Documents\Paradox Interactive\Hearts of Iron III\AHOIModTreasure\map\cache
And:
X:\Hearts of Iron III\tfh\mod\AHOIModTreasure\history\provinces
All files within.. (The game will later build up the map from scratch on the first launch.)
So just unpack the patch on the dektop. There you have now a folder called "Patch-AHOI-Mod-TFH-402c".
Within this folder is another folder AHOIModTreasure and the file AHOIModTreasure.mod.
Copy these now into this location: X:\Hearts of Iron III\tfh\mod\.
There you can find already the same files/folder names, overwrite when asked.

Important! If you extract the patch directly into the mod subfolder, you get a different checksum! Don't ask me why..

Start the game with the launcher, it should show 4.02c on the left, enable that and start the game.
It will build now the map wich could take a while.
After the game loaded up the first time, close the game and restart it again.
That is neccessary for the engine to set it up allright.(Checksum etc..)
Beause of the Mod-Dir, all the savegames, logs and map files of the Mod can be found in your users folder here:
C:\Users\"Your username"\Documents\Paradox Interactive\Hearts of Iron III\AHOIModTreasure.


STEAM-Installation:
Locate your STEAM-HoI3 installation directory.
Like: C:\Program Files\Steam\SteamApps\common\Hearts of Iron III
If you don't know where it is do a seach for steam.exe

Now just do the same as described above for normal users too, Just delete the same files first and then copy in the folder below.
C:\Program Files\Steam\SteamApps\common\Hearts of Iron III\tfh\mod

STEAM start the Mod:
Now you can start the Mod with the launcher.exe in the folder C:\Program Files\Steam\SteamApps\common\Hearts of Iron III\.
Pick AHOI-Mod on the lower left and start with the start button on the lower right.

The first startup can take a while beacuse of all the map changes. After the game started the first time, just quit and restart.

To have an easier start later on, you could also right click on the launcher.exe and choose " create shortcut" from the menue that pops up.
Now you can copy that just created shortcut to the Desktop and don't have to move down the whole path to the launcher every time you want to use it.

Savegames:
Beause of the new Mod-Dir, all the savegames, logs and map files of the Mod can be found in your users folder here:
C:\Users\"Your username"\My Documents\Paradox Interactive\Hearts of Iron III\AHOIModTreasure

Folders: logs/map/music/savegames/Screenshots
Files: settings.txt/messagetypes_custom.txt(You can have different screen resolutions with different mods.)

Looking forward to feedback and your support.

Patchlog:
Spoiler:

Patchlog for 4.02c:
-Changed loading screens again, other cool pics..
-Added description(tooltips) for new buildings
-Added description(tooltips) for new buildings decsions
-Fixed some typos and oddities with some technologies wich were reported
-Added some bonuses for techs that were only prerequisite and had only malus so far.
So with some produktion techs you get now boni and also can reduce the build cost/build time of units. So no longer 4 years builds for modern ships, but 2 years are possible now with the right techs.
-Added ship gfx for naval combat view.(MTB, all carriers, PocketBB)
-Added gfx for new buildings in production view
-Fixed percentage values for max amount of units being buildable.(Paradox bugged it, so that needed a workaround..)
-CGM-Mode should work now with all countries.
-Switched gfx for pause/speed up/speed down, so that is usabel as before again.
-Added first changes for Models and pics of those(Still very generic..)
-Changed slightly the dynamic ai decsions
-Production ai slightly changed to have more land units build earlier, and have a better building for minors.
(Overall less ships will be build.)
-Changed sunk ship list font colour to white again.
-Changed some dmg modifier for air combat critical hits(nerfed it ab it)
-Raised new leader org hit and some more little tweaks here and there..
-Some more I didn't wrote up..


Patchlog for 4.02b:

-I hope I patched all reported bugs.
-Counters changed to have no more borders around them.
-The new feature of TFH of Penetration/Armour are implemented.
-The new feature of TFH of Tactics is implemented(Doctrines)
-Some technology errors solved.
-Some technology balancing.
-Technologies like WW1 planes are now integrated. (WWI Scenario will be added some later..)
-Changed productions Lua.
-New buildings are finally in:
If you build a port or airport, you get a naval base/air base for free every two steps via decsions you can take.
Military buldings can be build faster then the civil part, but military bases are needed for rapair/refuel, civil buildings add IC/Infra.
Railroad networks are added. A railline is easier to be bombed/dmg in fights but allows more supply.
Heavy Industries will later be tied to production capabilities of tanks in the same way as ports/airports needed for air/sea units.
-CGM-Mode should work now with all countries.
-Some more I didn't wrote up..


Infos about the buildings:
[URL="http://ahoimod.wordpress.com/2012/03/31/153/"]Neue Gebäude / New Buildings[/URL]
[URL="http://ahoimod.wordpress.com/2012/04/02/zusatzinfo-neue-gebaude-more-info-new-buildings/"]Zusatzinfo – “Neue Gebäude” / More info – “New Buildings”[/URL]



###################################################################





Hello!

As announced, I will now port my mods to "Hearts of Iron III: Their Finest Hour"..
As I adopted already the "Widescreen Ahoy!(FTM)" to the new Expansion "Hearts of Iron III: Their Finest Hour", now it is time for the "AHOI Mod - A HOI3 Treasure Chest".
First work is already done as you could see on the first pics.
Link: "AHOI Mod - A HOI3 treasure Chest" at ModDB

The entry at ModDB is also rdy:



Its finally here. After nearly 2 years after the first AHOI-Mod for Hearts of Iron 3-"Semper Fi" came out, the first version for Hearts of Iron III-"Their Finest Hour" is out!
I have to say that it is just a first version for testers, as quite some of the Mod needs some tweaking. But those who offered and like to help can do that now.
Please add a note here in the forum about what you would like to do, so  we don't have unnecessary double work. To have all feedback focused in one place please use this forums:
Englisch: Official Paradox Forum-"AHOI-Mod thread" . / . Alternative AHOI-Mod Forum
German: German AHOI-Mod Forum . / .  


Please test:
OOB's
Goverment traits
start Techs and techtree progression
Start Technologies
Unit progression? (Note: New component system not implemented yet. All std so far.)
NatChi/Jap war progress. Human and AI.

Please suggest:
Production focus of countries.(When should wich country switch to another build?)
Research focus of cuntries.(When should a country focus on what research?)
And of course anything else you would like to have or you might find.

Note:
Check your Checksum(You can find it at the main game screen)!
Checksum original: GSKH
Checksum AHOI-Mod-TFH 4.02: QZZV
You need at  least a resolution of 1280*768!
Still no right models or names.
Research-AI will be changed.
Production-AI will be adjusted.

To come:
New component system for units(Needs to be activate the new researched equipment by decsions/events).
If the above is done, I like to implement my already done work for a WW1 scenario..
New buildings like you can already see in the new prov view.
New laws.
Rework of Strategic Ressources.
More map changes
(Like the already done Danzig/Corridor or Kiel Canal usage and a replacement of the reliefmap based on Modestus SF reliefmap).
Weather changes(Map terrain changes needed for this..)
Finally some events about historic decisions.


Download:

Alternate download:
Ahoi-Mod-TFH-Test-402a - at mediafire

Installation:
The Mod uses the new Mod-Dir now.(That was reworked for TFH)
So just unpack the Mod and copy it into this location X:\Hearts of Iron III\tfh\mod\. There you can find there the folder AHOIModTreasure and the file AHOIModTreasure.mod.
Now you can start the Mod with the launcher.exe in the folder X:\Hearts of Iron III\. Pick AHOI-Mod on the left and start with the start button on the right.
The first startup can take a while beacuse of all the map changes. After the game started the first time, just quit and restart.(Needed sometimes for get it done properly)
Beause of the new Mod-Dir, all the savegames, logs and map files of the Mod can be found in your users folder here: C:\Users\"Your username"\Documents\Paradox Interactive\Hearts of Iron III\AHOIModTreasure.

STEAM:
For all STEAM gamers, we have also an own STEAM group now:

Spoiler:


STEAM-Installation:
Locate your STEAM-HoI3 installation directory.
Like: C:\Program Files\Steam\SteamApps\common\Hearts of Iron III
If you don't know where it is do a seach for steam.exe

Now just unpack the Mod and copy the file "AHOIModTreasure.mod" and the folder "AHOIModTreasure"it into this location:
C:\Program Files\Steam\SteamApps\common\Hearts of Iron III\tfh\mod


Start the Mod:
Now you can start the Mod with the launcher.exe in the folder C:\Program Files\Steam\SteamApps\common\Hearts of Iron III\.
Pick AHOI-Mod on the lower left and start with the start button on the lower right.

The first startup can take a while beacuse of all the map changes. After the game started the first time, just quit and restart.

To have an easier start later on, you could also right click on the launcher.exe and choose " create shortcut" from the menue that pops up.
Now you can copy that just created shortcut to the Desktop and don't have to move down the whole path to the launcher every time you want to use it.


Savegames:
Beause of the new Mod-Dir, all the savegames, logs and map files of the Mod can be found in your users folder here:
C:\Users\"Your username"\My Documents\Paradox Interactive\Hearts of Iron III\AHOIModTreasure

Folders: logs/map/music/savegames/Screenshots
Files: settings.txt/messagetypes_custom.txt(You can have different screen resolutions with different mods.)

Looking forward to feedback and your support.

I'll update this post with ongoing progress of the TFH version. So please check here for newest info and if things have changed.


Cheers,
Chromos




More news about little improvements can bee found as ever on Twitter first:
Link: AHOI Mod on Twitter
If you like facebook, like the AHOI-Mod on facebook please too.
Link: AHOI Mod on facebook
If you have ideas or question you can leave a message here, at ModDB, Twitter, facebook, here or at the AHOI-Mod Forum.
Link: English AHOI Mod Forum


Last edited by Chromos on Tue Nov 19, 2013 2:57 pm; edited 17 times in total (Reason for editing : download stats)

Chromos
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New entry in the blog

Post  Chromos on Sat Oct 20, 2012 1:13 pm


Link: AHOI-Mod Blog

Cheers,
Chromos

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Play WW-I up to the Cold War! Soon possible with the "AHOI-Mod"! One of the most played Mods for "Hearts of Iron 3"!
Spiele von dem WK-I bis zum Kalten Krieg! Bald möglich mit dem "AHOI-Mod"! Einem der meistgespielten Mod für "Hearts of Iron 3"!
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Re: "AHOI Mod - A HOI3 Treasure Chest" for TFH - Download and main information

Post  Chromos on Tue Nov 20, 2012 8:31 am

Just found out yesterday my "longtime problem" since I started with a version for 3.06..
HoI3 can have memory overflow problems if the gui files are modded. The Lua interface will not work right anymore. Research/trade etc. can brake.
And you wont get any error message in the logs.
So the Testers in here now now that the problems we had with the 3.06 beta was because of such Lua/GUI problems..

I'll have now to check the whole GUI changes to find the exact cause and make sure all files are fine again.
I just got mad and happy at the same time yesterday when I finally found it and remembered all the trouble I had with my new research Lua..
Back in May I thought I had done bad coding of the Lua, but in fact it is only about these "GUI/Lua interaction"..

I'm looking forward to put an TFH test version up soon. Maybe with an "ugly"/mixed GUI at first, but finally a working test version..

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Play WW-I up to the Cold War! Soon possible with the "AHOI-Mod"! One of the most played Mods for "Hearts of Iron 3"!
Spiele von dem WK-I bis zum Kalten Krieg! Bald möglich mit dem "AHOI-Mod"! Einem der meistgespielten Mod für "Hearts of Iron 3"!
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Move Move Move! :)

Post  Chromos on Sat Dec 01, 2012 2:11 pm

Well, it was not the new graphics, new .gui/.gfx files or the changed Lua scripts..
Because exactly thos files work like a charm now..
The only change is, that I use now the Mod-Dir. And so far it works quite well.
Before I just copied all files(from within TFH folder too) into the HoI3 main folder.
It seems that the .exe doesn't like that. It was no real problem with only my normal widescreen mod, but with more changed files of my AHOI-Mod I got then these strange Lua-behaviour.

Anyway, now again ahead with full steam.

Maybe I can upload a first test version at sunday evening.

Cheers,
Chromos

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Play WW-I up to the Cold War! Soon possible with the "AHOI-Mod"! One of the most played Mods for "Hearts of Iron 3"!
Spiele von dem WK-I bis zum Kalten Krieg! Bald möglich mit dem "AHOI-Mod"! Einem der meistgespielten Mod für "Hearts of Iron 3"!
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First TFH testversion is out!

Post  Chromos on Wed Dec 05, 2012 12:32 am

Check out the OP for more details! Smile

Cheers,
Chromos

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Play WW-I up to the Cold War! Soon possible with the "AHOI-Mod"! One of the most played Mods for "Hearts of Iron 3"!
Spiele von dem WK-I bis zum Kalten Krieg! Bald möglich mit dem "AHOI-Mod"! Einem der meistgespielten Mod für "Hearts of Iron 3"!
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moar space..

Post  Chromos on Sat Dec 08, 2012 3:48 pm

An early design of the 1001-techtree.
42 tabs on the left with space for around 1000 technologies.
Raging form around 1900-1970 and giving us around the same amount of techs per year as Std-HoI3 had for its shorter time period. So no overwhelming tech spam.
Currently under further development for TFH.. Wink

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Play WW-I up to the Cold War! Soon possible with the "AHOI-Mod"! One of the most played Mods for "Hearts of Iron 3"!
Spiele von dem WK-I bis zum Kalten Krieg! Bald möglich mit dem "AHOI-Mod"! Einem der meistgespielten Mod für "Hearts of Iron 3"!
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Re: "AHOI Mod - A HOI3 Treasure Chest" for TFH - Download and main information

Post  Chromos on Sat Dec 15, 2012 9:25 pm

I'll replace the old loading screens. First pics can be seen on ModDB Smile
Maybe you have an idea/suggestion/comment?
Link: First previews of the new loading screens

Cheers,
Chromos

_________________
Play WW-I up to the Cold War! Soon possible with the "AHOI-Mod"! One of the most played Mods for "Hearts of Iron 3"!
Spiele von dem WK-I bis zum Kalten Krieg! Bald möglich mit dem "AHOI-Mod"! Einem der meistgespielten Mod für "Hearts of Iron 3"!
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Convoy / Amphibious Landing

Post  Chromos on Fri Dec 21, 2012 7:48 pm

Another preview of the new tech-tree. Make detailed progress with you ampihbious landing capabilities. From the early Storm-Rowboats towards the Hoovercrafts. And also protect your Convoys. Use your transports as Submarine traps or use them as Auxilary Cruiser to be a wolf and pretend you're a sheep. If no carrier are at hand, historical shortgap solutions like CAM/MAC-ships are also in to protect your Convoys.
Alpha-pic.. Wink



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Play WW-I up to the Cold War! Soon possible with the "AHOI-Mod"! One of the most played Mods for "Hearts of Iron 3"!
Spiele von dem WK-I bis zum Kalten Krieg! Bald möglich mit dem "AHOI-Mod"! Einem der meistgespielten Mod für "Hearts of Iron 3"!
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Re: "AHOI Mod - A HOI3 Treasure Chest" for TFH - Download and main information

Post  Chromos on Sat Dec 22, 2012 12:30 pm

Merry Xmas and a happy new year to all of you.
I'll be back on this in January. Now I'll take a little break from my Mod forum/blog/facebook/twitter/ModDb.. Smile

Have a good time!
Chromos

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Play WW-I up to the Cold War! Soon possible with the "AHOI-Mod"! One of the most played Mods for "Hearts of Iron 3"!
Spiele von dem WK-I bis zum Kalten Krieg! Bald möglich mit dem "AHOI-Mod"! Einem der meistgespielten Mod für "Hearts of Iron 3"!
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Re: "AHOI Mod - A HOI3 Treasure Chest" for TFH - Download and main information

Post  HeliumPL on Mon Mar 18, 2013 8:38 pm

Sorry for refreshing, but are you planning to release the new version?

Cheers Wink

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Re: "AHOI Mod - A HOI3 Treasure Chest" for TFH - Download and main information

Post  Chromos on Sat Mar 23, 2013 8:27 pm

Hi HeliumPL,

sure I'm planning on releasing a new version. But it has to be done first.
Currently I'm having few time for the Mod as East vs. West is taking up much time.
So progress is sloow atm..

Cheers,
Chromos

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Play WW-I up to the Cold War! Soon possible with the "AHOI-Mod"! One of the most played Mods for "Hearts of Iron 3"!
Spiele von dem WK-I bis zum Kalten Krieg! Bald möglich mit dem "AHOI-Mod"! Einem der meistgespielten Mod für "Hearts of Iron 3"!
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News AHOI!

Post  Chromos on Mon Sep 02, 2013 12:12 pm

Smile  As announced, some news around the AHOI-Mods..

1. Modding
I'm still modding, even if I had veerry few time at hand so far.
Mostly I'm adding already tested things and test it alltogether now.
Also because some annoying things happened, the work was delayed, but now it is time to move on.
The AHOI-Mod will get some more nice other features implemented.


2. Time
One main reason for having not that much time anymore is my new "lifetime job of being a dad". Smile
And of course the Lua-AI for East vs. West.
As my time schedule is normalising by now, I have also more time for the AHOI-Mod again.


3. Downloads
Nearly 7.500 downloads of the ALPHA Version ofthe current AHOI-Mod for TFH are giving me a good motivation to go on.
The Widescreen-Mod for Standard HoI3-TFH has ~5.500 downloads so far.
And thus, the AHOI-Mod-Series is still one of the most popular for HoI3, even without an own Sub-forum at Paradox.
Also without anywhere near the same amount of posts in forums or at ModDB like the other bigger mods, we have nearly the same or even more downloads. That phenomenon is continuing. Some more life in the forums around the AHOI-Mods would be nice though.


4. Patches
The patch with the latest features will now go fully online.(Look in the OP or at the end of this post.)
A new startdate for WWI Sceanrio will be implemented.
More patches will follow. They will make the WWI Sceanrio fully playable(OOB/ministers/events/decsions).
The curent technology system will stay and can now get better names/pictures.
Unit and unit components progression (modells/names/pictures) can now be implemented.


5. Outlook
After successful work of #4, a new big download will be given and put the AHOI-Mod on a complete new ALPHA or even BETA stage.
In that version you will then be able to ply from WWI up to around WWII.
How fast the progress will be is also up to you, and if you're willing to help.


Cheers,
Chromos


The Patch: Patch-AHOI-Mod-TFH-Test-402b
(You must maybe be registerted here to see the download-link.)
Please test if you find errors. It would also be nice if some of you would like to take over some parts like starttechs of nations.

You only need this patch is fouy habe already the AHOI-Mod. Otherwise download/install the AHOI-Mod first! Infos are given further below.


"Patchlog"
-I hope I patched all reported bugs.
-The new feature of TFH of Penetration/Armour are implemented.
-The new feature of TFH of Tactics is implemented(Doctrines)
-Some technology errors solved.
-Some technology balancing.
-Technologies like WW1 planes are now integrated. (WWI Scenario will be added some later..)
-Changed productions Lua.
-New buildings are finally in:
If you build a port or airport, you get a naval base/air base for free every two steps via decsions you can take.
Military buldings can be build faster then the civil part, but military bases are needed for rapair/refuel, civil buildings add IC/Infra.
Railroad networks are added. A railline is easier to be bombed/dmg in fights but allows more supply.
Heavy Industries will be tied to production capabilities of tanks in the same way as ports/airports needed for air/sea units.
-CGM-Mode should work now with all countries.

Infos about the buildings:
Neue Gebäude / New Buildings
Zusatzinfo – “Neue Gebäude” / More info – “New Buildings”


Installation:
The Mod will run with just copying but some files should be deleted before installaion:
Delete the content of the following folder:
C:\Users\"username"\Documents\Paradox Interactive\Hearts of Iron III\AHOIModTreasure\map\cache
And:
X:\Hearts of Iron III\tfh\mod\AHOIModTreasure\history\provinces
All files within.. (The game will later build up the map from scratch on the first launch.)
now copy the patch in the folder:
X:\Hearts of Iron III\tfh\mod\AHOIModTreasure
Extract it there, and overwrite if asked.
Start the game with the launcher(It still says 4.02a, I'll correct that in the next patch..) and it will build now the map wich could take a while.
After the game loaded up the first time, close the game and restart it again.
That is neccessary for the engine to set it up allright.(Checksum etc..)

Cheers!
Chromos

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Play WW-I up to the Cold War! Soon possible with the "AHOI-Mod"! One of the most played Mods for "Hearts of Iron 3"!
Spiele von dem WK-I bis zum Kalten Krieg! Bald möglich mit dem "AHOI-Mod"! Einem der meistgespielten Mod für "Hearts of Iron 3"!
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Re: "AHOI Mod - A HOI3 Treasure Chest" for TFH - Download and main information

Post  Chromos on Wed Nov 06, 2013 5:43 pm

Patch is comming soon. So if anybody has a note what I should take a look at, now is a good time to raise your hand.
If it is no big change I might be able to put it in the upcoming patch.

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Play WW-I up to the Cold War! Soon possible with the "AHOI-Mod"! One of the most played Mods for "Hearts of Iron 3"!
Spiele von dem WK-I bis zum Kalten Krieg! Bald möglich mit dem "AHOI-Mod"! Einem der meistgespielten Mod für "Hearts of Iron 3"!
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Chromos
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Posts: 442
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http://ahoimod.wordpress.com/

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Second patch ready!

Post  Chromos on Tue Nov 19, 2013 10:39 am



Download statistics:
Actuall ~40k+ overall with ~8.5k+ for the AHOI-Mod(TFH) ~13.5k+ for AHOI-Mod(FTM), SF version ~4.5k+..
Widescreen AHOI ~800+(SF), 2.6k+(FTM) and ~6,3k+(TFH)


NEWS!
A second Patch is done!

Again a new patch wich adresses some more minor issues from the mod and improving it further.
I hope all those who reported bugs/issues find that fixed. If not, I might just not have the time yet.
But it can't hurt to remind me. Wink
Below you find some of the changelog. The mod should by now play more refined and have still the old fun.
Please test if you find errors. It would also be nice if some of you would like to take over some parts like starttechs of nations.
I'm just one person doing this. So you help me much with just pointing out to things you might find noteable.
Please help and add a note here in the forum about what you would like to do, so we don't have unnecessary double work.

If you report things, please also give me infos below, so I can track things easier.
Check your Checksum(You can find it at the main game screen)!
Checksum original TFH 4.02: GSKH
Checksum AHOI-Mod-TFH 4.02c: EYZT
Wich country you played, and wich year someting happend.
You need at least a resolution of 1280*768!

Cheers!
Chromos




Download:
AHOI-Mod "Treasure Chest" Patch 4.02c:
[URL="http://www.moddb.com/mods/ahoi-mod-a-treasure-chest-for-hoi-3-tfh/downloads/patch-ahoi-mod-tfh-402c"][/URL]

You need of course the main mod if you don't already have that one:
"AHOI-Mod Treasure Chest 4.02a"
[URL="http://www.moddb.com/mods/ahoi-mod-a-treasure-chest-for-hoi-3-tfh/downloads/ahoi-mod-tfh-test-402a"][/URL]


Alternative Download:
AHOI-Mod "Treasure Chest" Patch 4.02c:
[URL="http://www.mediafire.com/download/mf68u2008u899hz/Patch-AHOI-Mod-TFH-402c.zip"]Patch-AHOI-Mod-TFH-Test-4,02c - bei mediafire[/URL]

You need of course the main mod if you don't already have that one:
"AHOI-Mod Treasure Chest 4.02a"
[URL="http://www.mediafire.com/?snnt1bbn8u3zo2b"]Ahoi-Mod-TFH-Test-402a - bei mediafire[/URL]


You must maybe be registerted here to see the download-link.
Clicking on the wrench should lead you to the download..
You only need this patch is fouy habe already the AHOI-Mod.
Otherwise download/install the AHOI-Mod first! Infos are given further below or in the OP.



Installation:
Spoiler:

The mod/patch uses the Mod-Dir.
The patch is cumulative, so you don't need the previous patch. Just the basic mod for TFH.
Then you need to download the AHOI-Mod Treasure Chest 4.02a first if you haven't done already.

Browse to your HoI3 folder and delete the content of the following folder:
C:\Users\"username"\Documents\Paradox Interactive\Hearts of Iron III\AHOIModTreasure\map\cache
And:
X:\Hearts of Iron III\tfh\mod\AHOIModTreasure\history\provinces
All files within.. (The game will later build up the map from scratch on the first launch.)
So just unpack the patch on the dektop. There you have now a folder called "Patch-AHOI-Mod-TFH-402c".
Within this folder is another folder AHOIModTreasure and the file AHOIModTreasure.mod.
Copy these now into this location: X:\Hearts of Iron III\tfh\mod\.
There you can find already the same files/folder names, overwrite when asked.

Important! If you extract the patch directly into the mod subfolder, you get a different checksum! Don't ask me why..

Start the game with the launcher, it should show 4.02c on the left, enable that and start the game.
It will build now the map wich could take a while.
After the game loaded up the first time, close the game and restart it again.
That is neccessary for the engine to set it up allright.(Checksum etc..)
Beause of the Mod-Dir, all the savegames, logs and map files of the Mod can be found in your users folder here:
C:\Users\"Your username"\Documents\Paradox Interactive\Hearts of Iron III\AHOIModTreasure.


STEAM-Installation:
Locate your STEAM-HoI3 installation directory.
Like: C:\Program Files\Steam\SteamApps\common\Hearts of Iron III
If you don't know where it is do a seach for steam.exe

Now just do the same as described above for normal users too, Just delete the same files first and then copy in the folder below.
C:\Program Files\Steam\SteamApps\common\Hearts of Iron III\tfh\mod

STEAM start the Mod:
Now you can start the Mod with the launcher.exe in the folder C:\Program Files\Steam\SteamApps\common\Hearts of Iron III\.
Pick AHOI-Mod on the lower left and start with the start button on the lower right.

The first startup can take a while beacuse of all the map changes. After the game started the first time, just quit and restart.

To have an easier start later on, you could also right click on the launcher.exe and choose " create shortcut" from the menue that pops up.
Now you can copy that just created shortcut to the Desktop and don't have to move down the whole path to the launcher every time you want to use it.

Savegames:
Beause of the new Mod-Dir, all the savegames, logs and map files of the Mod can be found in your users folder here:
C:\Users\"Your username"\My Documents\Paradox Interactive\Hearts of Iron III\AHOIModTreasure

Folders: logs/map/music/savegames/Screenshots
Files: settings.txt/messagetypes_custom.txt(You can have different screen resolutions with different mods.)

Looking forward to feedback and your support.

Patchlog:
Spoiler:

Patchlog for 4.02c:
-Changed loading screens again, other cool pics..
-Added description(tooltips) for new buildings
-Added description(tooltips) for new buildings decsions
-Fixed some typos and oddities with some technologies wich were reported
-Added some bonuses for techs that were only prerequisite and had only malus so far.
So with some produktion techs you get now boni and also can reduce the build cost/build time of units. So no longer 4 years builds for modern ships, but 2 years are possible now with the right techs.
-Added ship gfx for naval combat view.(MTB, all carriers, PocketBB)
-Added gfx for new buildings in production view
-Fixed percentage values for max amount of units being buildable.(Paradox bugged it, so that needed a workaround..)
-CGM-Mode should work now with all countries.
-Switched gfx for pause/speed up/speed down, so that is usabel as before again.
-Added first changes for Models and pics of those(Still very generic..)
-Changed slightly the dynamic ai decsions
-Production ai slightly changed to have more land units build earlier, and have a better building for minors.
(Overall less ships will be build.)
-Changed sunk ship list font colour to white again.
-Changed some dmg modifier for air combat critical hits(nerfed it ab it)
-Raised new leader org hit and some more little tweaks here and there..
-Some more I didn't wrote up..


Patchlog for 4.02b:

-I hope I patched all reported bugs.
-Counters changed to have no more borders around them.
-The new feature of TFH of Penetration/Armour are implemented.
-The new feature of TFH of Tactics is implemented(Doctrines)
-Some technology errors solved.
-Some technology balancing.
-Technologies like WW1 planes are now integrated. (WWI Scenario will be added some later..)
-Changed productions Lua.
-New buildings are finally in:
If you build a port or airport, you get a naval base/air base for free every two steps via decsions you can take.
Military buldings can be build faster then the civil part, but military bases are needed for rapair/refuel, civil buildings add IC/Infra.
Railroad networks are added. A railline is easier to be bombed/dmg in fights but allows more supply.
Heavy Industries will later be tied to production capabilities of tanks in the same way as ports/airports needed for air/sea units.
-CGM-Mode should work now with all countries.
-Some more I didn't wrote up..


Infos about the buildings:
[URL="http://ahoimod.wordpress.com/2012/03/31/153/"]Neue Gebäude / New Buildings[/URL]
[URL="http://ahoimod.wordpress.com/2012/04/02/zusatzinfo-neue-gebaude-more-info-new-buildings/"]Zusatzinfo – “Neue Gebäude” / More info – “New Buildings”[/URL]


_________________
Play WW-I up to the Cold War! Soon possible with the "AHOI-Mod"! One of the most played Mods for "Hearts of Iron 3"!
Spiele von dem WK-I bis zum Kalten Krieg! Bald möglich mit dem "AHOI-Mod"! Einem der meistgespielten Mod für "Hearts of Iron 3"!
___- blog -___-facebook-___-twitter-___

Chromos
Admin

Posts: 442
Join date: 2011-11-02

http://ahoimod.wordpress.com/

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